This is a virtual puppeteering game with unique controllers using phidget, started as a rapid prototyping of 2 weeks.
Chosen as one of the Finalists of the 2023 Game Developers Conference, alt.ctrl.gdc division!
We are featured in:
Rock Paper Shotgun Article
Game Developer Magazine
The player is an anthropologist trying to conduct research on an unknown species: YettiBebbis. The objective of the guest is to use a puppet to integrate into their rituals, emulate the actions of the group, and ultimately uncover the object of their worship.
This game offers an virtual experience of ethnographic research, drawing inspiration from real-world anthropological methods and theories. It's not just a game but a deep exploration into the field of anthropology.
The word “cult” generally gives an impression of mystery and eeriness. I somewhat associate it with the image of the dead and the mortals dancing in circles in fear of death and madness (Dance Macabre). Believing in that juxtaposition creates something unexpected / new, having a character that is creepy and cute at the same time brings a unique worldview in our game that is not entirely scary nor bubbly.
This game offers an virtual experience of ethnographic research, drawing inspiration from real-world anthropological methods and theories. It's not just a game but a deep exploration into the field of anthropology.
The word “cult” generally gives an impression of mystery and eeriness. I somewhat associate it with the image of the dead and the mortals dancing in circles in fear of death and madness (Dance Macabre). Believing in that juxtaposition creates something unexpected / new, having a character that is creepy and cute at the same time brings a unique worldview in our game that is not entirely scary nor bubbly.
Though this project begun as a part of rapid prototyping project in 2 weeks, we were fortunate that this project was selected as a finalist of alternative controller division of Game Developers Conference in 2023 Spring.
It was a great opportunity to not only showcase our own game but was also a growing experience where our team's collaboration and problem solving skill was tested.
we encountered unexpected challenges, including the breakdown of our input device and unpredictable guest interactions. In response, I learned to adapt spontaneously, such as refining verbal instructions based on guest feedbacks while explaining the game mechanics and rules.
I also created a cute poster for the guests to bring it back home!