Responsibilities: 3D Character Modeling / Texturing / Narrative

Duration: 2 weeks, 2022

Softwares: Maya / Zbrush / Substance Painter

Puppet in a Cult

This is a virtual puppeteering game with unique controllers using phidget, started as a rapid prototyping of 2 weeks.

Chosen as one of the
Finalists of the 2023 Game Developers Conference, alt.ctrl.gdc division!

We are featured in:

Rock Paper Shotgun Article

Game Developer Magazine

The player is an anthropologist trying to conduct research on an unknown species: YettiBebbis. The objective of the guest is to use a puppet to integrate into their rituals, emulate the actions of the group, and ultimately uncover the object of their worship.

Visual Research & Concept Creation


This game offers an virtual experience of ethnographic research, drawing inspiration from real-world anthropological methods and theories. It's not just a game but a deep exploration into the field of anthropology.

The word “cult” generally gives an impression of mystery and eeriness. I somewhat associate it with the image of the dead and the mortals dancing in circles in fear of death and madness (Dance Macabre). Believing in that juxtaposition creates something unexpected / new, having a character that is creepy and cute at the same time brings a unique worldview in our game that is not entirely scary nor bubbly.

Visual Research & Concept Creation


This game offers an virtual experience of ethnographic research, drawing inspiration from real-world anthropological methods and theories. It's not just a game but a deep exploration into the field of anthropology.

The word “cult” generally gives an impression of mystery and eeriness. I somewhat associate it with the image of the dead and the mortals dancing in circles in fear of death and madness (Dance Macabre). Believing in that juxtaposition creates something unexpected / new, having a character that is creepy and cute at the same time brings a unique worldview in our game that is not entirely scary nor bubbly.

3D Character & UI

GDC Experience

Though this project begun as a part of rapid prototyping project in 2 weeks, we were fortunate that this project was selected as a finalist of alternative controller division of Game Developers Conference in 2023 Spring.

It was a great opportunity to not only showcase our own game but was also a growing experience where our team's collaboration and problem solving skill was tested.
we encountered unexpected challenges, including the breakdown of our input device and unpredictable guest interactions. In response, I learned to adapt spontaneously, such as refining verbal instructions based on guest feedbacks while explaining the game mechanics and rules.

I also created a cute poster for the guests to bring it back home!